I feel like I have hardly gotten my feet wet and already I am being asked to teach others how to do it. It's overwhelming and intimidating at times. At the same time, it's reassuring because it means I might be onto something here. I struggle with my ultimate goal, which is to use flip as the mechanism to spend more quality time with each and every student in the way that they need me, and to engage them in a way that remembers play and exploration.
I have ultimately been forcing myself to go through this process by learning flipping and inquiry in a flipped classroom kind of way. Inquiry is coming more slowly, as I struggle with the chicken and egg that is teaching a software based course. In order to have effective play and exploration, you need to have some knowledge of the programs. It's incredibly intimidating to open a program and see this:
I am currently immersed in Flipping 2.0, which is further fuelling my fire of curiosity. It is so well put together, yet I have not found a section on flipping in the technology classroom. I know most flippers use the technology as a means of delivering the content for only in-time learning, but what if the technology is the learning? You would think that it is simple just to follow the principles of blended learning and explore/ flip/ explain, and you are set. And yet, here I sit on my Pro D day contemplating how on Earth do I make this work?