Synopsis and Reflection
Throughout this course we examined educational technology through the lens of an Analyst. We examined the pitch as mechanism to determine the viability of a product and how critical those pitches, in various forms, are to the buyer, investors and consumers. Kickstarter and the likes are full of those kinds of pitches. We engaged in a period of research and feed back about existing companies and then pitched for ourselves. I used the pitch model right away in my teaching practice to have students evaluate companies they were generating for graphic design purposes. It lent a critical eye to aspects of the process I hadn't yet included with students.
A Review of Frank Lyons the Founder of Merge Labs
My Pitch For CoSpaces EDU
A Venture Pitch For Upgrading Steam Game PC Builder Simulator
Group Work On Mobile Technology
With in a group of MET students we explored the role of Mobile technology in education through the lens of Learning Management System (LMS) and their efficacy with mobile devices. We explored the market share and feasibility of the LMS outside of o GAFE ( google apps for education) by engaging class members in a week long discussion about is the LMS market dead aside from GOOGLE?
Below is the link to the co-created website for mobile technology and the LMS.