This course was a an intensely critical look at the methodology used to undertake research with validity. We explored ethics in research completing the CORE training, and discussed in depth the mechanisms that make both qualitative a quantitative studies robust, ethical ,and valid. We explored mixed studies quasi-experimental and many others to determine the criteria that must be adhered to in order to satisfy ethics committees and peer review. This course really changed the way I view educational publications of "best practice" and pedagogy. I have been much more critical of what I view as legitimate educational research and find that I am supporting my thinking with much more rigorous investigative publications.
A link to the analysis of the study: An International Review of eExam Technologies and Impact (Fluck, 2019)
This course was an in depth look at how psychology and neuroscience affect pedagogy. It was a great discussion course with lots of peer feedback and discussion about various topics related to Behaviorism, Constructivism, and many other theories of Psychology as they pertain to the way educational pedagogy drives instruction and institutional policy. I explored the myths created by the fallacies distilled from over simplified Neuro-psychology with in educational pedagogy. It was eye opening to shine a light on things that were very prevalent as best practices in the past and how erroneous their footing was when research was really explored.
Below is a link to the website created by myself and my group members in this class.
Synopsis and Reflection
Throughout this course we examined educational technology through the lens of an Analyst. We examined the pitch as mechanism to determine the viability of a product and how critical those pitches, in various forms, are to the buyer, investors and consumers. Kickstarter and the likes are full of those kinds of pitches. We engaged in a period of research and feed back about existing companies and then pitched for ourselves. I used the pitch model right away in my teaching practice to have students evaluate companies they were generating for graphic design purposes. It lent a critical eye to aspects of the process I hadn't yet included with students.
A Review of Frank Lyons the Founder of Merge Labs
My Pitch For CoSpaces EDU
A Venture Pitch For Upgrading Steam Game PC Builder Simulator
Group Work On Mobile Technology
With in a group of MET students we explored the role of Mobile technology in education through the lens of Learning Management System (LMS) and their efficacy with mobile devices. We explored the market share and feasibility of the LMS outside of o GAFE ( google apps for education) by engaging class members in a week long discussion about is the LMS market dead aside from GOOGLE?
Below is the link to the co-created website for mobile technology and the LMS.